

I still question how Drop the Hammer made it past the beta weekends, it's ridiculously bad. It was held up by damage numbers and nothing else, especially not function because only two skills are actually reliable and its the AA and hammer 4. Hammer was only viable in WvW and only because CoR did a lot of damage on low CD. These weapons are pretty much the only collateral damages weapon sets in the entire cc-dmg nerf patch. Since most weapon sets also got cc while dishing out high dmg, sets that initially seemed to be intended for cc usage hardly get used at all, because alternatives are way more worth taking. Meanwhile I think other classes that use hammers need to rebalance them in a way to make them more worth taking. we gonna see how it goes in the following weeks. that's I think how it will develop atleast. a delayed hit can be of great use once you got the timing. And since it is no longer direct targeting it can be used to punish zergs or player that move to far out. I used it back when you were able to hit with two parts at once.

But this 20 DMG tower for pvp in combination with zero time penalty when moving to another clan, will bring really big issues to game, much toxicity etc. Its set following the events of Diablo II: Lord of Destruction, and is meant to introduce a rotation of new characters, story content, and additional goodies as part of a 'living, breathing, and constantly evolving experience.'.

Said:I think hammer used to be revs strongest weapon for a long time. by Barbar-Conan Is this some April fool's joke Don't get me wrong, I appreciate work done on this game from launch. Diablo Immortal is, at its core, a free-to-play mobile MMORPG that requires players to remain online.
